ACTUAL iOS TESTFLIGHT · NOV 2026Startup · Product engineering
Aspire 101
A campus network for finding people, services, rides and things to do, built around verified university accounts.
I build things people can use — from Aspire 101, a student community app, to interactive games and simulations.



01 / SELECTED WORK
A campus startup, games, simulations and experiments. Some are live; others are still being built.
Showing 6 of 6 projects
ACTUAL iOS TESTFLIGHT · NOV 2026Startup · Product engineering
A campus network for finding people, services, rides and things to do, built around verified university accounts.
PROTOTYPEGame development · Team project
A collaborative Unity fishing and cooking prototype. Our development review shows fishing, ocean buoyancy, inventory and an early cooking minigame. Multiplayer integration is still underway.
Simulation · Research prototype
An early Unity project exploring wildfire evacuation decisions through an interactive simulation. Provisional patent application filed in 2023.
Creative venture · Game development
A game studio I co-founded to develop original ideas and collaborate on interactive projects.
PROJECT ARCHIVEWorld building · Game art
Environment art, visual identity and interface exploration for a story-driven game world.
Interaction · Prototyping
Unity prototypes covering puzzle states, objectives, triggers and player feedback.
FEATURED STARTUP / ASPIRE 101
At Purdue, I kept seeing the same requests scattered across group chats: rides, help moving, people looking for teammates. I started Aspire 101 to make those connections easier to find.
Students can share a campus but still never find the person looking for the same game, ride or project.
I focused discovery on interests, posts and responses, rather than asking students to already know the right group chat.
Shipping web and iOS builds was the first step. Repeat posting, useful replies and completed connections are the next things to validate.
University-based discovery, student posts, responses and messaging.
React Native build in testing; not a public App Store release.
Two students connected through Aspire 101 to play VALORANT. One anecdote, not an activity metric.
FISH AND SHIPS / DEVELOPMENT PRESENTATION
Our demo walks through the Unity prototype: inventory, level editing, character interaction, and island terrain. It also shows the work behind the scenes.
Fish, tools and materials with item selection and in-game actions.
Exploration environments, island generation and terrain editing in Unity.
Playable character actions, development testing, and team iteration.
LINKS
TEMPUS LINEUS / VISUAL WORLD-BUILDING
Environment art, Blender experiments and original project footage from an earlier game-world study. A look at the making, not a finished game release.
Original YouTube uploads · Work-in-progress footage. Watch original on YouTube ↗︎
02 / ABOUT

I'm studying Computer Graphics Technology at Purdue University (Class of 2028) with a minor in Management. I founded Aspire 101 under Cloudora Labs and co-founded the game studio 3AM.
Most days I'm working on product decisions, React and Supabase code, or a Unity scene. I like switching between the technical details and the experience someone has using what I build.
03 / JOURNEY
Work and experience outside class.
Leading development of a campus marketplace across web, Expo / React Native, Supabase and testing workflows.
Researched ERP integration and helped troubleshoot data migration and cross-system workflows.
Analyzed 100K+ agricultural data rows with R, data.table and Jupyter for Corteva Agriscience research.
Designed 15+ digital assets using Figma and Adobe tools and supported social media reporting.
Compared industry and product trends using Excel and presented research findings.
04 / SAY HELLO
Want to talk about a project, a role, or an idea? Send me a note.