DYNAMIC OCEAN
Animated ocean waves and floating behavior developed in Unity.
UNITY · 3A.M. GAMES · COOPERATIVE PROTOTYPE
A collaborative ocean-based cooking and fishing game. Players aim to catch ingredients, prepare dishes, serve customers, and travel to the next destination together. The development presentation calls the project Hook to Cook.
Progress footage; not a finished downloadable game.
PROJECT AREAS
Animated ocean waves and floating behavior developed in Unity.
The team progress review reports inventory, item pickup and throwing as implemented systems.
The progress review documents boats, a restaurant, props, vegetation, marine structures and a map blockout.
DEVELOPMENT SNAPSHOT / NOVEMBER 2026
Fishing interactions, fish spawning, floating and boarding, shared-item mechanics, inventory, and one cooking minigame.
Multiplayer reliability, orders and sales, progression, onboarding, and an independently playable catch-to-sale session.
Based on the team's Canva progress review; these are historical reported milestones, not a claim that the released game is complete.
The intended loop is to fish for ingredients, share inventory, cook meals, serve customers and use earnings to upgrade the ship. It is a design goal, not yet a fully tested end-to-end loop.
The team reported fishing controls, fish spawning, item pickup and throwing, inventory, ocean buoyancy, boardable boats and one cooking minigame. Character casting animation and environment blockout were also demonstrated as development progress.
The November 2026 review reported multiplayer integration still in progress. Orders, serving, sales, synchronization, onboarding and stable multiplayer testing still need validation.
The team organized tasks in Jira, reviewed work during class, integrated individual systems and planned two-player acceptance testing of the complete catch-to-sale session.
ORIGINAL FOOTAGE / FRAME STILLS
Stills extracted from the team development video. Video captures represent work in progress, not a finished release.
Original 1080p presentation frame — inventory UI and item actions
Original frames from the 1920 × 1080 development recording. Swipe on touch screens, select a thumbnail, or use the arrow keys.