UNITY · 3A.M. GAMES · COOPERATIVE PROTOTYPE

Fish and Ships / Hook to Cook.

A collaborative ocean-based cooking and fishing game. Players aim to catch ingredients, prepare dishes, serve customers, and travel to the next destination together. The development presentation calls the project Hook to Cook.

TEAM PROTOTYPEORIGINAL DEVELOPMENT DEMO

Progress footage; not a finished downloadable game.

ROLE / WORKTeam project · Ocean, environment and gameplay systems
STACK / METHODSUnity · C# · Multiplayer prototyping

PROJECT AREAS

01

DYNAMIC OCEAN

Animated ocean waves and floating behavior developed in Unity.

02

INVENTORY SYSTEM

The team progress review reports inventory, item pickup and throwing as implemented systems.

03

ENVIRONMENT

The progress review documents boats, a restaurant, props, vegetation, marine structures and a map blockout.

DEVELOPMENT SNAPSHOT / NOVEMBER 2026

Reported implemented

Fishing interactions, fish spawning, floating and boarding, shared-item mechanics, inventory, and one cooking minigame.

Still being integrated

Multiplayer reliability, orders and sales, progression, onboarding, and an independently playable catch-to-sale session.

Based on the team's Canva progress review; these are historical reported milestones, not a claim that the released game is complete.

01

The core gameplay loop

The intended loop is to fish for ingredients, share inventory, cook meals, serve customers and use earnings to upgrade the ship. It is a design goal, not yet a fully tested end-to-end loop.

02

Implemented in the progress review

The team reported fishing controls, fish spawning, item pickup and throwing, inventory, ocean buoyancy, boardable boats and one cooking minigame. Character casting animation and environment blockout were also demonstrated as development progress.

03

What remains

The November 2026 review reported multiplayer integration still in progress. Orders, serving, sales, synchronization, onboarding and stable multiplayer testing still need validation.

04

Development process

The team organized tasks in Jira, reviewed work during class, integrated individual systems and planned two-player acceptance testing of the complete catch-to-sale session.

ORIGINAL FOOTAGE / FRAME STILLS

Inside the Unity prototype.

Stills extracted from the team development video. Video captures represent work in progress, not a finished release.

Watch the original presentation ↗︎