World-building
Building coherent spaces, objects, and visual cues for an interactive world.
GAME ENVIRONMENT · VISUAL DIRECTION
Environment modeling and interface explorations for a narrative game world.
Building coherent spaces, objects, and visual cues for an interactive world.
Exploring how environment art and interface design reinforce a consistent narrative tone.
A closer look at the visual experiments and development material behind Tempus Lineus. These are original project videos and work-in-progress references, not a claim that a finished game has shipped.
Second video reference from the original project materials.
Watch on YouTube ↗︎Additional source clips supplied for this portfolio show a Blender environment camera test, a stylized house with textured and outlined details, and a short geometry pass. They document the making of the world; the originals are kept as development artifacts rather than presented as finished gameplay.
Playable video excerpts from the Blender and development recordings supplied for this portfolio, optimized for web. These are real work-in-progress captures.